AI Insights · Timothy · October 2025
Top 5 Slime Games on Android in Latin America, Q3 2025
Explore the performance trends of the top slime games in Latin America for Q3 2025, highlighting downloads, revenue, and active user statistics.
In the third quarter of 2025, slime games have shown varied performance across the Android platform in Latin America. Here's a closer look at how the top five apps fared, based on data from Sensor Tower.
My Talking Slimy - Slime Buddy from Pixeland OU experienced a notable increase in weekly revenue, peaking at approximately $9.3K by the end of September. Weekly downloads saw a significant rise mid-quarter, reaching around 38.5K, while active users remained relatively stable, averaging around 165K throughout the quarter.
Bruno – My Talking Slime Pet from Dramaton displayed a strong download trend, peaking at 145K towards the end of September. Despite modest weekly revenue figures, fluctuating between $125 and $210, the app maintained a robust active user base, averaging over 1.2 million weekly.
Super Slime Simulator: DIY Art also from Dramaton, showed consistent weekly downloads, with numbers reaching up to 92.5K early in the quarter. Active users saw a decline from a peak of 485.7K, stabilizing around 305K by the end of September. Revenue followed a similar pattern, with a peak of $154 in mid-September.
Super Big Slime: Black Hole 3D by Supercent, Inc. observed a fluctuating download trend, peaking at 24.9K in late July. Revenue reached a maximum of $54 during the same period, and active users remained steady, averaging around 570K.
Lastly, Slime Games for Teens from Kids Food Games Inc. saw minimal active user engagement, with numbers decreasing from 63 to 21 over the quarter, coupled with negligible revenue.
For more detailed insights and trends, visit Sensor Tower's platform.